Amibark

High Grade Polymetric Radioactive

3

eCPU

799

Overall

1000

OQ

426

DR

970

PE

Tatooine
Name Type Rating eCPU OQ CR CD DR HR MA SR UT FL PE Planet   Date Status
Gicecat High Grade Polymetric Radioactive 976 12 994 - - 970 - - - - - 964 Y 03/08/25 Inactive
Aiefapiam High Grade Polymetric Radioactive 925 10 986 - - 885 - - - - - 905 N 04/01/26 Inactive
Ieliperis High Grade Polymetric Radioactive 913 3 849 - - 976 - - - - - 915 R 06/10/22 Inactive
Disodowa High Grade Polymetric Radioactive 896 3 880 - - 958 - - - - - 849 N 01/21/23 Inactive
Iplom High Grade Polymetric Radioactive 831 3 954 - - 718 - - - - - 822 E 02/16/25 Inactive
Amibark High Grade Polymetric Radioactive 799 3 1000 - - 426 - - - - - 970 T 08/10/24 Inactive
Carbawebo High Grade Polymetric Radioactive 763 1 936 - - 845 - - - - - 509 T 06/04/24 Inactive
Quadadeide High Grade Polymetric Radioactive 728 1 663 - - 631 - - - - - 890 R 12/17/21 Inactive
Trigilo High Grade Polymetric Radioactive 725 3 899 - - 378 - - - - - 899 E 03/25/25 Inactive
Oewon High Grade Polymetric Radioactive 717 3 780 - - 535 - - - - - 837 D 05/15/22 Inactive
Ariacoiite High Grade Polymetric Radioactive 700 1 616 - - 979 - - - - - 504 C 07/02/22 Inactive
Efaine High Grade Polymetric Radioactive 698 1 422 - - 818 - - - - - 853 T 03/05/22 Inactive
Carbaoweiteke High Grade Polymetric Radioactive 694 1 412 - - 767 - - - - - 903 T 02/22/23 Inactive
Foomiafasris High Grade Polymetric Radioactive 689 1 720 - - 705 - - - - - 643 L 09/03/23 Inactive
Haefeium High Grade Polymetric Radioactive 686 1 727 - - 457 - - - - - 874 E 12/09/23 Inactive
Hellaism High Grade Polymetric Radioactive 684 1 868 - - 714 - - - - - 470 E 01/12/24 Inactive
Lligahi High Grade Polymetric Radioactive 669 4 943 - - 428 - - - - - 635 11/07/21 Inactive
Ucomigoatism High Grade Polymetric Radioactive 668 1 995 - - 831 - - - - - 177 T 03/11/23 Inactive
Duravifewine High Grade Polymetric Radioactive 648 1 250 - - 829 - - - - - 864 D 08/19/23 Inactive
Aicoaffib High Grade Polymetric Radioactive 647 1 977 - - 422 - - - - - 542 Y 01/10/25 Inactive
Egisvehi High Grade Polymetric Radioactive 641 1 934 - - 872 - - - - - 117 D 04/10/24 Inactive
Opikium High Grade Polymetric Radioactive 641 1 901 - - 730 - - - - - 292 R 05/19/24 Inactive
Orenovium High Grade Polymetric Radioactive 630 1 541 - - 993 - - - - - 356 Y 07/03/25 Inactive
Tritetraboteaneine High Grade Polymetric Radioactive 624 1 815 - - 528 - - - - - 528 T 01/11/26 Inactive
Dureivoside High Grade Polymetric Radioactive 623 1 299 - - 728 - - - - - 842 D 12/24/25 Inactive
Eboommoine High Grade Polymetric Radioactive 614 1 593 - - 695 - - - - - 554 D 12/08/24 Inactive
Sahir High Grade Polymetric Radioactive 604 1 85 - - 856 - - - - - 870 D 10/19/23 Inactive
Baiveaide High Grade Polymetric Radioactive 600 1 702 - - 257 - - - - - 840 T 01/30/24 Inactive
Iwioldaism High Grade Polymetric Radioactive 600 1 912 - - 703 - - - - - 184 D 02/14/24 Inactive
Omnigoivik High Grade Polymetric Radioactive 598 1 386 - - 543 - - - - - 866 T 11/02/22 Inactive
Ohoifuw High Grade Polymetric Radioactive 592 1 358 - - 894 - - - - - 523 T 05/27/22 Inactive
Matof High Grade Polymetric Radioactive 580 1 535 - - 812 - - - - - 392 L 03/23/24 Inactive
Duridarlisow High Grade Polymetric Radioactive 574 1 688 - - 241 - - - - - 793 E 11/03/23 Inactive
Agenadaier High Grade Polymetric Radioactive 573 1 970 - - 588 - - - - - 161 R 07/21/25 Inactive
Agecik High Grade Polymetric Radioactive 571 1 855 - - 835 - - - - - 23 E 06/06/26 Active
Sosoiw High Grade Polymetric Radioactive 566 1 825 - - 195 - - - - - 677 T 10/02/23 Inactive
Sawaipiekite High Grade Polymetric Radioactive 565 1 832 - - 236 - - - - - 628 N 10/12/22 Inactive
Apaine High Grade Polymetric Radioactive 564 1 678 - - 232 - - - - - 783 T 07/07/24 Inactive
Sidap High Grade Polymetric Radioactive 563 1 147 - - 986 - - - - - 556 T 02/11/22 Inactive
Edopaian High Grade Polymetric Radioactive 561 1 28 - - 761 - - - - - 893 D 10/03/25 Inactive
Wimefian High Grade Polymetric Radioactive 553 1 74 - - 677 - - - - - 909 L 04/20/23 Inactive
Diite High Grade Polymetric Radioactive 551 1 544 - - 422 - - - - - 686 08/06/21 Inactive
Carboukewamor High Grade Polymetric Radioactive 549 1 208 - - 493 - - - - - 947 R 04/27/22 Inactive
Omnimicidoine High Grade Polymetric Radioactive 542 1 584 - - 486 - - - - - 556 D 11/21/23 Inactive
Onise High Grade Polymetric Radioactive 540 1 853 - - 420 - - - - - 346 N 11/17/22 Inactive
Edadowe High Grade Polymetric Radioactive 538 1 397 - - 752 - - - - - 464 07/18/21 Inactive
Trifemadian High Grade Polymetric Radioactive 537 1 658 - - 566 - - - - - 387 E 11/23/24 Inactive
Fowineh High Grade Polymetric Radioactive 534 1 762 - - 707 - - - - - 134 D 06/16/25 Inactive
Igef High Grade Polymetric Radioactive 519 1 470 - - 419 - - - - - 667 R 09/23/22 Inactive
Tenyg High Grade Polymetric Radioactive 515 1 943 - - 544 - - - - - 58 L 03/06/24 Inactive
Ditrijowepiium High Grade Polymetric Radioactive 509 1 487 - - 113 - - - - - 927 T 04/21/26 Inactive
Daraine High Grade Polymetric Radioactive 495 1 348 - - 440 - - - - - 698 E 08/05/25 Inactive
Tritetrapiwiism High Grade Polymetric Radioactive 495 1 169 - - 819 - - - - - 497 C 08/26/25 Inactive
Carbiwaposi High Grade Polymetric Radioactive 493 1 228 - - 437 - - - - - 815 T 11/07/25 Inactive
Sefom High Grade Polymetric Radioactive 480 1 760 - - 491 - - - - - 188 L 06/20/24 Inactive
Neabavaic High Grade Polymetric Radioactive 470 1 865 - - 224 - - - - - 320 09/13/21 Inactive
Trimaneivite High Grade Polymetric Radioactive 470 1 106 - - 634 - - - - - 671 C 09/07/22 Inactive
Isegaeg High Grade Polymetric Radioactive 470 1 793 - - 209 - - - - - 409 E 01/02/23 Inactive
Durtetranemaokide High Grade Polymetric Radioactive 467 1 101 - - 644 - - - - - 655 T 10/20/25 Inactive
Oukyiam High Grade Polymetric Radioactive 463 1 624 - - 408 - - - - - 356 10/19/21 Inactive
Ebetigo High Grade Polymetric Radioactive 458 1 186 - - 198 - - - - - 991 10/01/21 Inactive
Duritafynite High Grade Polymetric Radioactive 455 1 153 - - 501 - - - - - 712 T 12/09/25 Inactive
Quadaileopovate High Grade Polymetric Radioactive 452 1 357 - - 860 - - - - - 138 L 07/01/23 Inactive
Votem High Grade Polymetric Radioactive 437 1 538 - - 614 - - - - - 159 D 08/20/22 Inactive
Obaucaate High Grade Polymetric Radioactive 435 1 260 - - 819 - - - - - 226 Y 09/18/23 Inactive
Osia High Grade Polymetric Radioactive 430 1 765 - - 304 - - - - - 220 D 05/08/23 Inactive
Noebip High Grade Polymetric Radioactive 423 1 552 - - 213 - - - - - 503 Y 09/14/24 Inactive
Quadisokilobate High Grade Polymetric Radioactive 413 1 732 - - 268 - - - - - 239 E 08/04/22 Inactive
Durigesaian High Grade Polymetric Radioactive 408 1 645 - - 203 - - - - - 375 11/27/21 Inactive
Atooli High Grade Polymetric Radioactive 408 1 594 - - 49 - - - - - 582 Y 12/25/24 Inactive
Berawop High Grade Polymetric Radioactive 405 1 117 - - 288 - - - - - 811 D 12/02/22 Inactive
Durakakeavine High Grade Polymetric Radioactive 404 1 445 - - 555 - - - - - 211 T 07/18/23 Inactive
Cepoine High Grade Polymetric Radioactive 400 1 612 - - 382 - - - - - 205 D 03/31/23 Inactive
Notoite High Grade Polymetric Radioactive 399 1 495 - - 220 - - - - - 482 R 01/26/25 Inactive
Goamoiam High Grade Polymetric Radioactive 397 1 429 - - 757 - - - - - 5 D 05/01/24 Inactive
Dasoo High Grade Polymetric Radioactive 392 1 550 - - 435 - - - - - 192 T 12/29/23 Inactive
Sarisis High Grade Polymetric Radioactive 383 1 767 - - 161 - - - - - 222 E 01/26/26 Inactive
Arouk High Grade Polymetric Radioactive 381 1 152 - - 492 - - - - - 499 T 01/27/22 Inactive
Vogitris High Grade Polymetric Radioactive 377 1 459 - - 104 - - - - - 569 R 07/20/22 Inactive
Ellio High Grade Polymetric Radioactive 370 1 999 - - 65 - - - - - 47 L 08/29/24 Inactive
Carbageswopaeate High Grade Polymetric Radioactive 370 1 760 - - 91 - - - - - 258 C 02/09/26 Inactive
Duradiffadeb High Grade Polymetric Radioactive 369 1 708 - - 85 - - - - - 313 D 05/22/26 Inactive
Durneovidetawite High Grade Polymetric Radioactive 364 1 191 - - 413 - - - - - 487 E 03/19/22 Inactive
Anoid High Grade Polymetric Radioactive 362 1 638 - - 234 - - - - - 213 T 04/29/25 Inactive
Wipoa High Grade Polymetric Radioactive 360 1 249 - - 658 - - - - - 174 Y 04/12/25 Inactive
Carbileatsis High Grade Polymetric Radioactive 355 1 229 - - 150 - - - - - 685 E 02/06/23 Inactive
Quadeireafe High Grade Polymetric Radioactive 354 1 827 - - 104 - - - - - 132 E 05/26/23 Inactive
Ineu High Grade Polymetric Radioactive 346 1 172 - - 744 - - - - - 121 R 03/18/26 Inactive
Fisiine High Grade Polymetric Radioactive 338 1 486 - - 193 - - - - - 336 R 05/06/26 Inactive
Durneohoumioine High Grade Polymetric Radioactive 327 1 89 - - 8 - - - - - 883 C 10/20/24 Inactive
Carbihec High Grade Polymetric Radioactive 318 1 194 - - 504 - - - - - 255 T 06/10/23 Inactive
Quaddiwodanioic High Grade Polymetric Radioactive 309 1 767 - - 84 - - - - - 77 T 11/06/24 Inactive
Carbogegogism High Grade Polymetric Radioactive 307 1 735 - - 79 - - - - - 106 08/26/21 Inactive
Trivamocoine High Grade Polymetric Radioactive 303 1 181 - - 588 - - - - - 140 E 11/23/25 Inactive
Owaide High Grade Polymetric Radioactive 299 1 393 - - 180 - - - - - 324 R 12/19/22 Inactive
Nedeloob High Grade Polymetric Radioactive 277 1 626 - - 108 - - - - - 98 R 04/06/22 Inactive
Carbofaveism High Grade Polymetric Radioactive 275 1 255 - - 548 - - - - - 22 N 09/13/25 Inactive
Caicido High Grade Polymetric Radioactive 244 1 146 - - 308 - - - - - 278 Y 10/04/24 Inactive
Trikevafalep High Grade Polymetric Radioactive 238 1 197 - - 180 - - - - - 338 E 03/02/26 Inactive
Sivaic High Grade Polymetric Radioactive 237 1 1 - - 184 - - - - - 526 N 05/28/25 Inactive
Avujj High Grade Polymetric Radioactive 236 1 222 - - 53 - - - - - 433 R 07/27/24 Inactive
Evidium High Grade Polymetric Radioactive 231 1 42 - - 454 - - - - - 196 D 01/06/22 Inactive
Duryvinogaed High Grade Polymetric Radioactive 180 1 118 - - 246 - - - - - 175 Y 05/13/25 Inactive
Femo High Grade Polymetric Radioactive 174 1 73 - - 363 - - - - - 85 E 08/03/23 Inactive
Iawi High Grade Polymetric Radioactive 164 1 35 - - 326 - - - - - 132 07/22/21 Inactive
Schematic Formula Section Rank
Advanced Blaster (Green) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Advanced Blaster (Green) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Advanced Blaster (Red) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Advanced Blaster (Red) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Advanced Disruptor Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Advanced Disruptor Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Advanced Ion Cannon Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Advanced Ion Cannon Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Armor Effectiveness Intensifier - Mark I Experimental Effectiveness OQ=50% PE=50% High Grade Polymetric Radioactive 1
Armor Effectiveness Intensifier - Mark II Experimental Effectiveness OQ=50% PE=50% High Grade Polymetric Radioactive 1
Armor Effectiveness Intensifier - Mark III Experimental Effectiveness OQ=50% PE=50% High Grade Polymetric Radioactive 1
Armor Effectiveness Intensifier - Mark IV Experimental Effectiveness OQ=50% PE=50% High Grade Polymetric Radioactive 1
Armor Effectiveness Intensifier - Mark V Experimental Effectiveness OQ=50% PE=50% High Grade Polymetric Radioactive 1
Blackbane Nail Damage Modifier OQ=66% SR=33% Mineral 1
Booster Overdriver - Mark I Experimental Speed/Acceleration OQ=33% PE=66% High Grade Polymetric Radioactive 1
Booster Overdriver - Mark I Experimental Mass OQ=66% PE=33% High Grade Polymetric Radioactive 1
Booster Overdriver - Mark II Experimental Speed/Acceleration OQ=33% PE=66% High Grade Polymetric Radioactive 1
Booster Overdriver - Mark II Experimental Mass OQ=66% PE=33% High Grade Polymetric Radioactive 1
Booster Overdriver - Mark III Experimental Speed/Acceleration OQ=33% PE=66% High Grade Polymetric Radioactive 1
Booster Overdriver - Mark III Experimental Mass OQ=66% PE=33% High Grade Polymetric Radioactive 1
Booster Overdriver - Mark IV Experimental Mass OQ=66% PE=33% High Grade Polymetric Radioactive 1
Booster Overdriver - Mark IV Experimental Speed/Acceleration OQ=33% PE=66% High Grade Polymetric Radioactive 1
Booster Overdriver - Mark V Experimental Speed/Acceleration OQ=33% PE=66% High Grade Polymetric Radioactive 1
Booster Overdriver - Mark V Experimental Mass OQ=66% PE=33% High Grade Polymetric Radioactive 1
Chaff Launcher Experimental Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Chaff Launcher Experimental Energy Maintenance CD=50% OQ=50% Radioactive 1
Cryo Lance Damage Modifier OQ=66% SR=33% Mineral 1
Elite Engine (POB ship only) Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
Elite Engine (POB ship only) Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Elite Gauss Cannon (POB ship only) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Elite Gauss Cannon (POB ship only) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Elite Mining Laser (Y8 only) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Elite Mining Laser (Y8 only) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Elite Railgun (POB ship only) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Elite Railgun (POB ship only) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Elshandruu Pica Thundercloud Experimental Flavor OQ=33% FL=66% Radioactive 1
EM Emitter Launcher Experimental Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
EM Emitter Launcher Experimental Energy Maintenance CD=50% OQ=50% Radioactive 1
Engine Overhaul - Mark I Experimental Mass/Speed/YPR OQ=100% Radioactive 1
Engine Overhaul - Mark II Experimental Mass/Speed/YPR OQ=100% Radioactive 1
Engine Parts Experimental Terrain Negotiation OQ=66% HR=33% Known Radioactive 1
Experimental Blaster (Green) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Experimental Blaster (Green) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Experimental Blaster (Red) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Experimental Blaster (Red) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Experimental Borstel Blaster Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Experimental Borstel Blaster Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Experimental Disruptor Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Experimental Disruptor Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Experimental Ion Cannon Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Experimental Ion Cannon Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Experimental Starfighter Engine Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
Experimental Starfighter Engine Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Extended Life Fuel Cell - Mark I Experimental Energy/Recharge OQ=33% PE=66% High Grade Polymetric Radioactive 1
Extended Life Fuel Cell - Mark II Experimental Energy/Recharge OQ=33% PE=66% High Grade Polymetric Radioactive 1
Extended Life Fuel Cell - Mark III Experimental Energy/Recharge OQ=33% PE=66% High Grade Polymetric Radioactive 1
Extended Life Fuel Cell - Mark IV Experimental Energy/Recharge OQ=33% PE=66% High Grade Polymetric Radioactive 1
Extended Life Fuel Cell - Mark V Experimental Energy/Recharge OQ=33% PE=66% High Grade Polymetric Radioactive 1
Heavy Blaster (Green) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Heavy Blaster (Green) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Heavy Blaster (Red) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Heavy Blaster (Red) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Heavy Disruptor Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Heavy Disruptor Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Heavy Ion Cannon Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Heavy Ion Cannon Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
IFF Confuser Launcher Experimental Energy Maintenance CD=50% OQ=50% Radioactive 1
IFF Confuser Launcher Experimental Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Incom Elite II Prototype Engine (POB ship only) Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Incom Elite II Prototype Engine (POB ship only) Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
Incubator Unit Experimental Quality OQ=50% UT=50% Mineral 1
Interplanetary Survey Droid Experimental Count OQ=33% SR=33% UT=33% Known Radioactive 1
Interplanetary Survey Droid Experimental Durability OQ=33% SR=33% UT=33% Known Radioactive 1
Interplanetary Survey Droid Experimental Quality OQ=33% SR=33% UT=33% Known Radioactive 1
Kaminoan Great Staff Damage Modifier OQ=66% SR=33% Mineral 1
Kashyyyk Bladestick Damage Modifier OQ=66% SR=33% Mineral 1
Koensayr Reactor "Star Synthesis" Archetype A Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype A Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype A Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype B Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype B Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype B Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype C Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype C Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype C Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype D Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype D Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype D Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype E Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype E Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Koensayr Reactor "Star Synthesis" Archetype E Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Light Blaster (Green) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Light Blaster (Green) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Light Blaster (Red) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Light Blaster (Red) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Light Disruptor Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Light Disruptor Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Light Ion Cannon Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Light Ion Cannon Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
MandalMotors Fusion Reactor Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
MandalMotors Fusion Reactor Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
MandalMotors Fusion Reactor Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
MandalMotors HIgh Output Engine Prototype I Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
MandalMotors HIgh Output Engine Prototype I Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
MandalMotors HIgh Output Engine Prototype II Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
MandalMotors HIgh Output Engine Prototype II Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
MandalMotors HIgh Output Engine Prototype III Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
MandalMotors HIgh Output Engine Prototype III Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
MandalMotors HIgh Output Engine Prototype IV Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
MandalMotors HIgh Output Engine Prototype IV Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
MandalMotors HIgh Output Engine Prototype V Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
MandalMotors HIgh Output Engine Prototype V Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Mark I Fusion Reactor Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Mark I Fusion Reactor Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Mark I Fusion Reactor Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Mark I Mining Laser Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Mark I Mining Laser Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Mark I Starfighter Engine Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
Mark I Starfighter Engine Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Mark II Concussion Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% High Grade Polymetric Radioactive 1
Mark II Fusion Reactor Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Mark II Fusion Reactor Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Mark II Fusion Reactor Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Mark II Image-Rec Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% High Grade Polymetric Radioactive 1
Mark II Mining Laser Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Mark II Mining Laser Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Mark II Seismic Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% High Grade Polymetric Radioactive 1
Mark II Starfighter Engine Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
Mark II Starfighter Engine Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Mark III Concussion Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% High Grade Polymetric Radioactive 1
Mark III Fusion Reactor Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Mark III Fusion Reactor Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Mark III Fusion Reactor Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Mark III Mining Laser Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Mark III Mining Laser Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Mark III Proton Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% High Grade Polymetric Radioactive 1
Mark III Seismic Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% High Grade Polymetric Radioactive 1
Mark III Starfighter Engine Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
Mark III Starfighter Engine Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Mark IV Fusion Reactor Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Mark IV Fusion Reactor Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Mark IV Fusion Reactor Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Mark IV Proton Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% High Grade Polymetric Radioactive 1
Mark IV Starfighter Engine Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
Mark IV Starfighter Engine Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Mark V Fusion Reactor Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Mark V Fusion Reactor Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Mark V Fusion Reactor Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Mark V Starfighter Engine Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
Mark V Starfighter Engine Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Mark VI Fusion Reactor Experimental Mass/Hitpoints OQ=33% UT=66% Radioactive 1
Mark VI Fusion Reactor Experimental Armor Hitpoints OQ=50% UT=50% Radioactive 1
Mark VI Fusion Reactor Experimental Energy Generation Rate CD=50% OQ=50% Radioactive 1
Metal Staff Damage Modifier OQ=66% SR=33% Mineral 1
Micro-Chaff Launcher Experimental Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Micro-Chaff Launcher Experimental Energy Maintenance CD=50% OQ=50% Radioactive 1
Mid-Grade Blaster (Green) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Mid-Grade Blaster (Green) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Mid-Grade Blaster (Red) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Mid-Grade Blaster (Red) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Mid-Grade Disruptor Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Mid-Grade Disruptor Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Mid-Grade Ion Cannon Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Mid-Grade Ion Cannon Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Nova Industries Mark V Engine Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Nova Industries Mark V Engine Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
Nova Industries Prototype Ion Cannon Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Nova Industries Prototype Ion Cannon Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Null Bolt Blaster (POB ship only) Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Null Bolt Blaster (POB ship only) Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Orion Industries Mark V Engine Experimental Energy Maintenance CD=66% OQ=33% Radioactive 1
Orion Industries Mark V Engine Experimental Mass/Armor/Hitpoints OQ=25% UT=75% Radioactive 1
Orion Industries Prototype Disruptor Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Orion Industries Prototype Disruptor Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Reactor Limiter - Mark I Experimental Mass/Energy Gen OQ=60% PE=40% High Grade Polymetric Radioactive 1
Reactor Limiter - Mark II Experimental Mass/Energy Gen OQ=60% PE=40% High Grade Polymetric Radioactive 1
Reactor Limiter - Mark III Experimental Mass/Energy Gen OQ=60% PE=40% High Grade Polymetric Radioactive 1
Reactor Limiter - Mark IV Experimental Mass/Energy Gen OQ=60% PE=40% High Grade Polymetric Radioactive 1
Reactor Limiter - Mark V Experimental Mass/Energy Gen OQ=60% PE=40% High Grade Polymetric Radioactive 1
Reactor Overcharger - Mark I Experimental Mass/Energy Gen OQ=60% PE=40% High Grade Polymetric Radioactive 1
Reactor Overcharger - Mark II Experimental Mass/Energy Gen OQ=60% PE=40% High Grade Polymetric Radioactive 1
Reactor Overcharger - Mark III Experimental Mass/Energy Gen OQ=60% PE=40% High Grade Polymetric Radioactive 1
Reactor Overcharger - Mark IV Experimental Mass/Energy Gen OQ=60% PE=40% High Grade Polymetric Radioactive 1
Reactor Overcharger - Mark V Experimental Mass/Energy Gen OQ=60% PE=40% High Grade Polymetric Radioactive 1
Reinforced Combat Staff Damage Modifier OQ=66% SR=33% Mineral 1
Sensor Decoy Launcher Experimental Energy Maintenance CD=50% OQ=50% Radioactive 1
Sensor Decoy Launcher Experimental Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Shield Effectiveness Intensifier - Mark I Experimental Effectiveness OQ=50% PE=50% High Grade Polymetric Radioactive 1
Shield Effectiveness Intensifier - Mark II Experimental Effectiveness OQ=50% PE=50% High Grade Polymetric Radioactive 1
Shield Effectiveness Intensifier - Mark III Experimental Effectiveness OQ=50% PE=50% High Grade Polymetric Radioactive 1
Shield Effectiveness Intensifier - Mark IV Experimental Effectiveness OQ=50% PE=50% High Grade Polymetric Radioactive 1
Shield Effectiveness Intensifier - Mark V Experimental Effectiveness OQ=50% PE=50% High Grade Polymetric Radioactive 1
Stone Knife Damage Modifier OQ=66% SR=33% Mineral 1
Survival Knife Damage Modifier OQ=66% SR=33% Mineral 1
Tractor Beam Energy Maintenance/Energy Per Shot CD=50% OQ=50% Radioactive 1
Tractor Beam Mass/Armor/Hitpoints OQ=33% UT=66% Radioactive 1
Weapon Efficiency Booster Experimental Energy Maintenance OQ=50% PE=50% High Grade Polymetric Radioactive 1
Deuterium Toss Enhancer Experimental Effectiveness OQ=66% PE=33% Radioactive 2
Thyroid Rupture Enhancer Experimental Effectiveness OQ=66% PE=33% Radioactive 2
Traumatize Enhancer Experimental Effectiveness OQ=66% PE=33% Radioactive 2
Advanced Blaster (Green) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Advanced Blaster (Red) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Advanced Disruptor Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Advanced Ion Cannon Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Elite Engine (POB ship only) Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Elite Engine (POB ship only) Experimental Speed OQ=50% PE=50% Radioactive 4
Elite Gauss Cannon (POB ship only) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Elite Mining Laser (Y8 only) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Elite Railgun (POB ship only) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Experimental Blaster (Green) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Experimental Blaster (Red) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Experimental Borstel Blaster Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Experimental Disruptor Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Experimental Ion Cannon Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Experimental Starfighter Engine Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Experimental Starfighter Engine Experimental Speed OQ=50% PE=50% Radioactive 4
Heavy Blaster (Green) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Heavy Blaster (Red) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Heavy Disruptor Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Heavy Ion Cannon Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Incom Elite II Prototype Engine (POB ship only) Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Incom Elite II Prototype Engine (POB ship only) Experimental Speed OQ=50% PE=50% Radioactive 4
Light Blaster (Green) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Light Blaster (Red) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Light Disruptor Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Light Ion Cannon Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
MandalMotors HIgh Output Engine Prototype I Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
MandalMotors HIgh Output Engine Prototype I Experimental Speed OQ=50% PE=50% Radioactive 4
MandalMotors HIgh Output Engine Prototype II Experimental Speed OQ=50% PE=50% Radioactive 4
MandalMotors HIgh Output Engine Prototype II Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
MandalMotors HIgh Output Engine Prototype III Experimental Speed OQ=50% PE=50% Radioactive 4
MandalMotors HIgh Output Engine Prototype III Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
MandalMotors HIgh Output Engine Prototype IV Experimental Speed OQ=50% PE=50% Radioactive 4
MandalMotors HIgh Output Engine Prototype IV Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
MandalMotors HIgh Output Engine Prototype V Experimental Speed OQ=50% PE=50% Radioactive 4
MandalMotors HIgh Output Engine Prototype V Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Mark I Concussion Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% Radioactive 4
Mark I Image-Rec Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% Radioactive 4
Mark I Mining Laser Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Mark I Proton Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% Radioactive 4
Mark I Seismic Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% Radioactive 4
Mark I Starfighter Engine Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Mark I Starfighter Engine Experimental Speed OQ=50% PE=50% Radioactive 4
Mark II Mining Laser Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Mark II Proton Missile Pack Ammo/Dmg/Refire/Eff OQ=50% PE=50% Radioactive 4
Mark II Starfighter Engine Experimental Speed OQ=50% PE=50% Radioactive 4
Mark II Starfighter Engine Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Mark III Mining Laser Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Mark III Starfighter Engine Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Mark III Starfighter Engine Experimental Speed OQ=50% PE=50% Radioactive 4
Mark IV Starfighter Engine Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Mark IV Starfighter Engine Experimental Speed OQ=50% PE=50% Radioactive 4
Mark V Starfighter Engine Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Mark V Starfighter Engine Experimental Speed OQ=50% PE=50% Radioactive 4
Mid-Grade Blaster (Green) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Mid-Grade Blaster (Red) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Mid-Grade Disruptor Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Mid-Grade Disruptor Experimental Shield Effectiveness OQ=50% PE=50% Radioactive 4
Mid-Grade Ion Cannon Experimental Armor Effectiveness OQ=50% PE=50% Radioactive 4
Mid-Grade Ion Cannon Experimental Firing Rate OQ=50% PE=50% Radioactive 4
Nova Industries Mark V Engine Experimental Speed OQ=50% PE=50% Radioactive 4
Nova Industries Mark V Engine Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Nova Industries Prototype Ion Cannon Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Null Bolt Blaster (POB ship only) Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Orion Industries Mark V Engine Experimental Speed OQ=50% PE=50% Radioactive 4
Orion Industries Mark V Engine Experimental Engine Y/P/R CD=33% OQ=33% PE=33% Radioactive 4
Orion Industries Prototype Disruptor Shield/Armor Effectiveness/Damage/Refire OQ=50% PE=50% Radioactive 4
Tractor Beam Experimental Firing Rate OQ=50% PE=50% Radioactive 4
Schematic Name Class
Weapon Efficiency Booster High Grade Polymetric Radioactive
Shield Effectiveness Intensifier - Mark V High Grade Polymetric Radioactive
Shield Effectiveness Intensifier - Mark IV High Grade Polymetric Radioactive
Shield Effectiveness Intensifier - Mark III High Grade Polymetric Radioactive
Shield Effectiveness Intensifier - Mark II High Grade Polymetric Radioactive
Shield Effectiveness Intensifier - Mark I High Grade Polymetric Radioactive
Reactor Overcharger - Mark V High Grade Polymetric Radioactive
Reactor Overcharger - Mark IV High Grade Polymetric Radioactive
Reactor Overcharger - Mark III High Grade Polymetric Radioactive
Reactor Overcharger - Mark II High Grade Polymetric Radioactive
Reactor Overcharger - Mark I High Grade Polymetric Radioactive
Reactor Limiter - Mark V High Grade Polymetric Radioactive
Reactor Limiter - Mark IV High Grade Polymetric Radioactive
Reactor Limiter - Mark III High Grade Polymetric Radioactive
Reactor Limiter - Mark II High Grade Polymetric Radioactive
Reactor Limiter - Mark I High Grade Polymetric Radioactive
Mark IV Proton Missile Pack High Grade Polymetric Radioactive
Mark III Seismic Missile Pack High Grade Polymetric Radioactive
Mark III Proton Missile Pack High Grade Polymetric Radioactive
Mark III Concussion Missile Pack High Grade Polymetric Radioactive
Mark II Spacebomb Pack High Grade Polymetric Radioactive
Mark II Seismic Missile Pack High Grade Polymetric Radioactive
Mark II Image-Rec Missile Pack High Grade Polymetric Radioactive
Mark II Concussion Missile Pack High Grade Polymetric Radioactive
Mark I Spacebomb Pack High Grade Polymetric Radioactive
Extended Life Fuel Cell - Mark V High Grade Polymetric Radioactive
Extended Life Fuel Cell - Mark IV High Grade Polymetric Radioactive
Extended Life Fuel Cell - Mark III High Grade Polymetric Radioactive
Extended Life Fuel Cell - Mark II High Grade Polymetric Radioactive
Extended Life Fuel Cell - Mark I High Grade Polymetric Radioactive
Booster Overdriver - Mark V High Grade Polymetric Radioactive
Booster Overdriver - Mark IV High Grade Polymetric Radioactive
Booster Overdriver - Mark III High Grade Polymetric Radioactive
Booster Overdriver - Mark II High Grade Polymetric Radioactive
Booster Overdriver - Mark I High Grade Polymetric Radioactive
Armor Effectiveness Intensifier - Mark V High Grade Polymetric Radioactive
Armor Effectiveness Intensifier - Mark IV High Grade Polymetric Radioactive
Armor Effectiveness Intensifier - Mark III High Grade Polymetric Radioactive
Armor Effectiveness Intensifier - Mark II High Grade Polymetric Radioactive
Armor Effectiveness Intensifier - Mark I High Grade Polymetric Radioactive
Engine Parts Known Radioactive
Interplanetary Survey Droid Known Radioactive
Traumatize Enhancer Radioactive
Thyroid Rupture Enhancer Radioactive
Deuterium Toss Enhancer Radioactive
Experimental Borstel Blaster Radioactive
Experimental Starfighter Engine Radioactive
MandalMotors Fusion Reactor Radioactive
Orion Industries Prototype Disruptor Radioactive
Nova Industries Prototype Ion Cannon Radioactive
Koensayr Reactor "Star Synthesis" Archetype E Radioactive
Koensayr Reactor "Star Synthesis" Archetype D Radioactive
Koensayr Reactor "Star Synthesis" Archetype C Radioactive
Koensayr Reactor "Star Synthesis" Archetype B Radioactive
Koensayr Reactor "Star Synthesis" Archetype A Radioactive
Orion Industries Mark V Engine Radioactive
Nova Industries Mark V Engine Radioactive
MandalMotors HIgh Output Engine Prototype V Radioactive
MandalMotors HIgh Output Engine Prototype IV Radioactive
MandalMotors HIgh Output Engine Prototype III Radioactive
MandalMotors HIgh Output Engine Prototype II Radioactive
MandalMotors HIgh Output Engine Prototype I Radioactive
Incom Elite II Prototype Engine (POB ship only) Radioactive
Engine Overhaul - Mark II Radioactive
Engine Overhaul - Mark I Radioactive
Mark VI Fusion Reactor Radioactive
Element Processing Filter Radioactive
Tractor Beam Radioactive
Sensor Decoy Launcher Radioactive
Mid-Grade Ion Cannon Radioactive
Mid-Grade Disruptor Radioactive
Mid-Grade Blaster (Red) Radioactive
Mid-Grade Blaster (Green) Radioactive
Micro-Chaff Launcher Radioactive
Mark V Starfighter Engine Radioactive
Mark V Fusion Reactor Radioactive
Mark IV Starfighter Engine Radioactive
Mark IV Fusion Reactor Radioactive
Mark III Starfighter Engine Radioactive
Mark III Mining Laser Radioactive
Mark III Fusion Reactor Radioactive
Mark II Starfighter Engine Radioactive
Mark II Proton Missile Pack Radioactive
Mark II Mining Laser Radioactive
Mark II Fusion Reactor Radioactive
Mark I Starfighter Engine Radioactive
Mark I Seismic Missile Pack Radioactive
Mark I Proton Missile Pack Radioactive
Mark I Mining Laser Radioactive
Mark I Image-Rec Missile Pack Radioactive
Mark I Fusion Reactor Radioactive
Mark I Concussion Missile Pack Radioactive
Light Ion Cannon Radioactive
Light Disruptor Radioactive
Light Blaster (Red) Radioactive
Light Blaster (Green) Radioactive
IFF Confuser Launcher Radioactive
Heavy Ion Cannon Radioactive
Heavy Disruptor Radioactive
Heavy Blaster (Red) Radioactive
Heavy Blaster (Green) Radioactive
Experimental Ion Cannon Radioactive
Experimental Disruptor Radioactive
Experimental Blaster (Red) Radioactive
Experimental Blaster (Green) Radioactive
Elite Railgun (POB ship only) Radioactive
Elite Mining Laser (Y8 only) Radioactive
Elite Gauss Cannon (POB ship only) Radioactive
Elite Engine (POB ship only) Radioactive
EM Emitter Launcher Radioactive
Chaff Launcher Radioactive
Advanced Ion Cannon Radioactive
Advanced Disruptor Radioactive
Advanced Blaster (Red) Radioactive
Advanced Blaster (Green) Radioactive
Null Bolt Blaster (POB ship only) Radioactive
Elshandruu Pica Thundercloud Radioactive
Droid Decal Kit Mineral
Droid Decal Kit Mineral
Kaminoan Great Staff Mineral
Stone Knife Mineral
Kashyyyk Bladestick Mineral
Blackbane Nail Mineral
Incubator Unit Mineral
Weapon, Droid, and General Item Crafting Station Mineral
Structure and Furniture Crafting Station Mineral
Starship Crafting Station Mineral
Food and Chemical Crafting Station Mineral
Clothing and Armor Crafting Station Mineral
Vehicle Customization Kit Mineral
Vehicle Customization Kit Mineral
Type 5 Firework Mineral
Type 4 Firework Mineral
Type 18 Firework Mineral
Type 11 Firework Mineral
Type 10 Firework Mineral
Reinforced Combat Staff Mineral
Metal Staff Mineral
Droid Customization Kit Mineral
Droid Customization Kit Mineral
Cryo Lance Mineral
Weapon, Droid, and General Item Crafting Tool Mineral
Type 3 Firework Mineral
Type 2 Firework Mineral
Type 1 Firework Mineral
Survival Knife Mineral
Structure and Furniture Crafting Tool Mineral
Starship Crafting Tool Mineral
Reverse Engineering Tool Mineral
Generic Crafting Tool Mineral
Food and Chemical Crafting Tool Mineral
Clothing and Armor Crafting Tool Mineral
Two-Handed First Generation Lightsaber Mineral
First Generation Lightsaber Mineral
Double-Bladed First Generation Lightsaber Mineral
Bacta Kit Mark III Inorganic
Bacta Kit Mark II Inorganic
Bacta Kit Mark I Inorganic
Bacta Kit Charge Loader Inorganic

Last 50 spawns of High Grade Polymetric Radioactive. Average days in spawn: 17d

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